CCRL 40/15
Downloads and Statistics
August 8, 2020
Testing summary:
Total: 1'167'960 games
played by 2'693 programs

White wins: 402'856 (34.5%)
Black wins: 297'658 (25.5%)
Draws: 467'446 (40.0%)
White score: 54.5%

Custom engine selection

Comparing 4 engines!
4 selected engines played 0 games with each other

CCRL 40/15 Rating List — Custom engine selection (Quote)

Ponder off, General book (up to 12 moves), 3-4-5 piece EGTB
Time control: Equivalent to 40 moves in 15 minutes on an Intel i7-4770k.
Computed on August 8, 2020 with Bayeselo based on 1'167'960 games

Color legend: Commercial, Free, Open source, Private.
Bold font - tested with 200 games or more. Normal font - less than 200 games.

RankNameRatingScoreAverage
Opponent
DrawsGamesLOS
Elo+
1Equinox 3.20 64-bit 4CPU3174+11−1142.2%+50.159.0%2671 
86.8%
 Equinox 3.30 64-bit 4CPU3162+18−1843.9%+38.458.9%896
100.0%
 Equinox 3.20 64-bit3095+9−944.4%+38.753.6%4138
88.5%
 Equinox 3.30 64-bit3086+13−1348.3%+10.160.7%1728
 

Results matrix

Custom engine selection
#NameElo1234
1Equinox 3.20 64-bit 4CPU3174    
2Equinox 3.30 64-bit 4CPU3162    
3Equinox 3.20 64-bit3095    
4Equinox 3.30 64-bit3086    
Performance color legend:
(Only pairs with at least 30 games)
-120 -100 -80 -60 -40 -20 0 20 40 60 80 100 120

LOS matrix

Custom engine selection
#NameElo1234
1Equinox 3.20 64-bit 4CPU3174 86.8100.0100.0
2Equinox 3.30 64-bit 4CPU316213.2 100.0100.0
3Equinox 3.20 64-bit30950.00.0 88.5
4Equinox 3.30 64-bit30860.00.011.5 
LOS color legend:
0 10 20 30 40 50 60 70 80 90 100

Number of connecting games matrix

Custom engine selection
#NameElo1234
1Equinox 3.20 64-bit 4CPU3174 166000
2Equinox 3.30 64-bit 4CPU31621660 00
3Equinox 3.20 64-bit309500 2601
4Equinox 3.30 64-bit3086002601 
Number of connecting games color legend:
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000

Percentage of connecting games matrix

Custom engine selection
#NameElo1234
1Equinox 3.20 64-bit 4CPU3174 46.50.00.0
2Equinox 3.30 64-bit 4CPU316246.5 0.00.0
3Equinox 3.20 64-bit30950.00.0 44.3
4Equinox 3.30 64-bit30860.00.044.3 
Percentage of connecting games color legend:
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100

Score with 96 common opponents

Custom engine selection
NameEloEquinox
3.20
64-bit
4CPU
Equinox
3.30
64-bit
4CPU
Equinox
3.20
64-bit
Equinox
3.30
64-bit
Houdini 6 64-bit 4CPU340014%
4.5/32
50%
0.5/1
  
Komodo 11.2 64-bit 4CPU339317%
5.5/32
0%
0/1
  
Stockfish 8 64-bit 4CPU337818%
5.5/31
40%
2/5
  
Houdini 5.01 64-bit 4CPU337217%
5.5/32
15%
5.5/36
  
Komodo 10.2 64-bit 4CPU335533%
10.5/32
25%
1/4
  
Komodo 9.42 64-bit 4CPU334229%
14/48
25%
0.5/2
  
Komodo 9.2 64-bit 4CPU332622%
13/58
19%
4.5/24
  
Stockfish 7 64-bit 4CPU332627%
19/71
25%
0.5/2
  
Komodo 9.3 64-bit 4CPU332321%
18/84
22%
7/32
  
Komodo 9.1 64-bit 4CPU331029%
15/52
23%
7/30
  
Komodo 9 64-bit 4CPU330827%
16.5/62
30%
9/30
  
Stockfish 6 64-bit 4CPU329129%
12/42
32%
16/50
  
Fire 6.1 64-bit 4CPU328731%
10/32
50%
0.5/1
  
Komodo 8 64-bit 4CPU328534%
17/50
31%
10/32
  
Deep Shredder 13 64-bit 4CPU327936%
11.5/32
37%
14/38
  
Stockfish 5 64-bit 4CPU326937%
18.5/50
24%
7.5/31
  
Fire 5 64-bit 4CPU326530%
9.5/32
25%
1/4
  
Komodo 10 64-bit3263  29%
14.5/50
0%
0/4
Komodo 9.3 64-bit3254  25%
12.5/50
24%
13/54
Stockfish 7 64-bit3245  28%
14.5/51
23%
16.5/73
NameEloEquinox
3.20
64-bit
4CPU
Equinox
3.30
64-bit
4CPU
Equinox
3.20
64-bit
Equinox
3.30
64-bit
Houdini 4 64-bit 4CPU324237%
19/52
38%
14/37
  
Komodo 9.42 64-bit3241  26%
13/50
12%
0.5/4
Komodo 9 64-bit3235  28%
14/50
23%
11.5/50
Stockfish 6 64-bit3225  32%
16/50
33%
20/61
Komodo 8 64-bit3205  27%
8/30
34%
16.5/48
Fire 4 64-bit 4CPU319845%
32.5/72
45%
19/42
  
Stockfish 5 64-bit3193  34%
11.5/34
35%
15.5/44
Chiron 4 64-bit 4CPU319039%
12.5/32
50%
0.5/1
  
Gull 3 64-bit 4CPU318155%
23/42
45%
19.5/43
  
Fizbo 1.8 64-bit 4CPU318063%
21.5/34
25%
1/4
  
Houdini 4 64-bit3168  32%
9.5/30
36%
21.5/59
Booot 6.1 64-bit 4CPU316748%
15.5/32
50%
2/4
  
Fritz 15 64-bit 4CPU316258%
23/40
50%
14.5/29
  
Critter 1.6a 64-bit 4CPU315949%
25.5/52
50%
20/40
  
Hannibal 1.7 64-bit 4CPU315557%
25/44
60%
3/5
  
NirvanaChess 2.3 64-bit 4CPU315244%
15/34
50%
2/4
  
Bouquet 1.8 64-bit 4CPU314953%
18/34
42%
2.5/6
  
Rybka 4 64-bit 4CPU314753%
19.5/37
57%
12/21
  
Andscacs 0.86 64-bit 4CPU314653%
17.5/33
25%
0.5/2
  
Fire 4 64-bit3145  37%
11/30
39%
40/103
NameEloEquinox
3.20
64-bit
4CPU
Equinox
3.30
64-bit
4CPU
Equinox
3.20
64-bit
Equinox
3.30
64-bit
Rybka 4.1 64-bit 4CPU314559%
19/32
62%
10/16
  
NirvanaChess 2.2 64-bit 4CPU314048%
19/40
38%
1.5/4
  
Protector 1.9.0 64-bit 4CPU313969%
18/26
64%
11.5/18
  
Andscacs 0.85 64-bit 4CPU313456%
13.5/24
50%
1/2
  
Sting SF 6 64-bit 4CPU313265%
15.5/24
25%
0.5/2
  
DeepSaros 4.1.6 64-bit 4CPU312862%
2.5/4
50%
1/2
  
BlackMamba 2.0 64-bit 4CPU312364%
20.5/32
55%
31.5/57
  
Fizbo 1.7 64-bit 4CPU312065%
6.5/10
75%
1.5/2
  
Gull 3 64-bit3120  42%
27.5/65
46%
43.5/95
Chiron 4 64-bit3115  42%
23.5/56
25%
0.5/2
Fizbo 1.8 64-bit3114  52%
27/52
38%
1.5/4
Hannibal 1.5 64-bit 4CPU311062%
2.5/4
54%
13.5/25
  
Andscacs 0.872 64-bit3105  51%
25.5/50
45%
4.5/10
Strelka 5.5 64-bit3104  47%
14/30
43%
32.5/76
Critter 1.6a 64-bit3101  48%
14.5/30
50%
30/60
NirvanaChess 2.4 64-bit3101  45%
24.5/54
50%
0.5/1
Naum 4.6 64-bit 4CPU309568%
24.5/36
67%
4/6
  
Fritz 15 64-bit3094  46%
16.5/36
51%
23.5/46
Andscacs 0.86 64-bit3088  42%
13.5/32
38%
3/8
Texel 1.05 64-bit 4CPU308438%
1.5/4
50%
12.5/25
  
NameEloEquinox
3.20
64-bit
4CPU
Equinox
3.30
64-bit
4CPU
Equinox
3.20
64-bit
Equinox
3.30
64-bit
Hannibal 1.7 64-bit3081  49%
16.5/34
75%
4.5/6
Rybka 4.1 64-bit3078  43%
13/30
51%
21.5/42
Rybka 4 64-bit3077  54%
27/50
58%
3.5/6
Bouquet 1.8 64-bit3074  57%
20.5/36
56%
33.5/60
NirvanaChess 2.3 64-bit3073  56%
19/34
67%
4/6
Sting SF 4.7 64-bit3065  63%
21.5/34
54%
18.5/34
NirvanaChess 2.2 64-bit3064  55%
17.5/32
52%
26/50
Fizbo 1.7 64-bit3061  50%
5/10
65%
6.5/10
Andscacs 0.85 64-bit3060  58%
17.5/30
51%
17.5/34
Protector 1.9.0 64-bit3059  50%
17/34
55%
35/64
Alfil 15.7 64-bit3058  66%
21/32
50%
2/4
Alfil 15.8 64-bit 4CPU305662%
5/8
63%
9.5/15
  
BlackMamba 2.0 64-bit3056  56%
20/36
54%
33.5/62
Chiron 3.01 64-bit3051  59%
19/32
50%
1/2
Vitruvius 1.11C 64-bit3049  50%
1/2
50%
1/2
Texel 1.06 64-bit3042  61%
8.5/14
45%
4.5/10
iCE 3.0 64-bit3042  68%
9.5/14
56%
10/18
Elektro 1.2 64-bit3041  75%
1.5/2
60%
12/20
Hannibal 1.5 64-bit3040  62%
20/32
55%
39/71
Andscacs 0.84 64-bit3039  50%
9/18
57%
12.5/22
NameEloEquinox
3.20
64-bit
4CPU
Equinox
3.30
64-bit
4CPU
Equinox
3.20
64-bit
Equinox
3.30
64-bit
Protector 1.8.0 64-bit3039  61%
25.5/42
50%
10/20
Sting SF 6.7 64-bit3035  80%
8/10
58%
3.5/6
Booot 6.0.2 64-bit3031  45%
4.5/10
40%
4/10
Deep Fritz 14 64-bit 1CPU3018  58%
18.5/32
55%
17.5/32
Sting SF 6.1 64-bit3017  60%
6/10
62%
2.5/4
Chiron 2 64-bit3015  70%
21/30
64%
28/44
Pedone 1.7 64-bit3013  62%
7.5/12
50%
0.5/1
Naum 4.6 64-bit3012  62%
23.5/38
61%
31.5/52
Protector 1.7.0 64-bit3010  68%
23/34
38%
1.5/4
SmarThink 1.96 64-bit3007  70%
7/10
88%
3.5/4
Vajolet2 2.5 64-bit3002  75%
9/12
100%
1/1
Hannibal 1.4b 64-bit3001  66%
22.5/34
62%
2.5/4
Alfil 15.8 64-bit2964  70%
7/10
96%
13.5/14
Fizbo 1.6 64-bit2964  60%
6/10
75%
3/4
Senpai 1.0 64-bit2961  100%
4/4
62%
2.5/4
Pedone 1.4.1 64-bit2957  70%
7/10
50%
2/4
Score color legend:
(Only pairs with at least 30 games)
0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Alter engine selection



Alter output selection

Rating list
Testing profile
  (Step: , Numbers: )

Results table
Performance table
Score table
LOS table
Proportion of draws
Number of games
Number of connecting games
Percentage of connecting games
Score with common opponents
Score with all opponents
Performance with common opponents
Performance with all opponents
LOS with common opponents
LOS with all opponents

Maximum size of cross-tables (from 2 to 100):
Limit crosstables to engines in Elo range: to
Match length (Minimum number of games to highlight with color):

Cross-tables show only best version of each engine
Sort cross-tables by:   Rating   Name
Highlight diagonal of cells wide. (0 to highlight everything)

Reference rating list:
Recalibrate:
  No recalibration (reference and current list are compared as they are)
  Recalibrate reference list to current one using selected engines only
  Recalibrate reference list to current one using all common engines
  Recalibrate current list to reference using selected engines only
  Recalibrate current list to reference using all common engines


Created in 2005-2013 by CCRL team
Last games added on August 8, 2020